From: Jeff Dike Date: Mon, 12 May 2008 21:01:53 +0000 (-0700) Subject: uml: fix bad NTP interaction with clock X-Git-Tag: v2.6.26-rc3~118 X-Git-Url: http://pilppa.com/gitweb/?a=commitdiff_plain;h=cfd28f6695d0fc047478480791a21bdd4967f98e;p=linux-2.6-omap-h63xx.git uml: fix bad NTP interaction with clock UML's supposed nanosecond clock interacts badly with NTP when NTP decides that the clock has drifted ahead and needs to be slowed down. Slowing down the clock is done by decrementing the cycle-to-nanosecond multiplier, which is 1. Decrementing that gives you 0 and time is stopped. This is fixed by switching to a microsecond clock, with a multiplier of 1000. Signed-off-by: Jeff Dike Cc: WANG Cong Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds --- diff --git a/arch/um/kernel/time.c b/arch/um/kernel/time.c index 0d0cea2ac98..c3e2f369c33 100644 --- a/arch/um/kernel/time.c +++ b/arch/um/kernel/time.c @@ -75,7 +75,7 @@ static irqreturn_t um_timer(int irq, void *dev) static cycle_t itimer_read(void) { - return os_nsecs(); + return os_nsecs() / 1000; } static struct clocksource itimer_clocksource = { @@ -83,7 +83,7 @@ static struct clocksource itimer_clocksource = { .rating = 300, .read = itimer_read, .mask = CLOCKSOURCE_MASK(64), - .mult = 1, + .mult = 1000, .shift = 0, .flags = CLOCK_SOURCE_IS_CONTINUOUS, };