}
/* We don't actually take CPU down, just spin without interrupts. */
-static inline void play_dead(void)
+void native_play_dead(void)
{
/* This must be done before dead CPU ack */
cpu_exit_clear();
wbinvd_halt();
}
#else
-static inline void play_dead(void)
+void native_play_dead(void)
{
BUG();
}
#include <asm/nmi.h>
/* We halt the CPU with physical CPU hotplug */
-static inline void play_dead(void)
+void native_play_dead(void)
{
idle_task_exit();
mb();
wbinvd_halt();
}
#else
-static inline void play_dead(void)
+void native_play_dead(void)
{
BUG();
}
struct smp_ops smp_ops = {
.smp_prepare_boot_cpu = native_smp_prepare_boot_cpu,
.smp_prepare_cpus = native_smp_prepare_cpus,
- .cpu_up = native_cpu_up,
.smp_cpus_done = native_smp_cpus_done,
.smp_send_stop = native_smp_send_stop,
.smp_send_reschedule = native_smp_send_reschedule,
+ .cpu_up = native_cpu_up,
+ .cpu_die = native_cpu_die,
+ .cpu_disable = native_cpu_disable,
+ .play_dead = native_play_dead,
+
.send_call_func_ipi = native_send_call_func_ipi,
.send_call_func_single_ipi = native_send_call_func_single_ipi,
};
numa_remove_cpu(cpu);
}
-int __cpu_disable(void)
+int native_cpu_disable(void)
{
int cpu = smp_processor_id();
return 0;
}
-void __cpu_die(unsigned int cpu)
+void native_cpu_die(unsigned int cpu)
{
/* We don't do anything here: idle task is faking death itself. */
unsigned int i;
printk(KERN_ERR "CPU %u didn't die...\n", cpu);
}
#else /* ... !CONFIG_HOTPLUG_CPU */
-int __cpu_disable(void)
+int native_cpu_disable(void)
{
return -ENOSYS;
}
-void __cpu_die(unsigned int cpu)
+void native_cpu_die(unsigned int cpu)
{
/* We said "no" in __cpu_disable */
BUG();
struct smp_ops {
void (*smp_prepare_boot_cpu)(void);
void (*smp_prepare_cpus)(unsigned max_cpus);
- int (*cpu_up)(unsigned cpu);
void (*smp_cpus_done)(unsigned max_cpus);
void (*smp_send_stop)(void);
void (*smp_send_reschedule)(int cpu);
+ int (*cpu_up)(unsigned cpu);
+ int (*cpu_disable)(void);
+ void (*cpu_die)(unsigned int cpu);
+ void (*play_dead)(void);
+
void (*send_call_func_ipi)(cpumask_t mask);
void (*send_call_func_single_ipi)(int cpu);
};
return smp_ops.cpu_up(cpu);
}
+static inline int __cpu_disable(void)
+{
+ return smp_ops.cpu_disable();
+}
+
+static inline void __cpu_die(unsigned int cpu)
+{
+ smp_ops.cpu_die(cpu);
+}
+
+static inline void play_dead(void)
+{
+ smp_ops.play_dead();
+}
+
static inline void smp_send_reschedule(int cpu)
{
smp_ops.smp_send_reschedule(cpu);
void native_smp_prepare_cpus(unsigned int max_cpus);
void native_smp_cpus_done(unsigned int max_cpus);
int native_cpu_up(unsigned int cpunum);
+int native_cpu_disable(void);
+void native_cpu_die(unsigned int cpu);
+void native_play_dead(void);
+
void native_send_call_func_ipi(cpumask_t mask);
void native_send_call_func_single_ipi(int cpu);
-extern int __cpu_disable(void);
-extern void __cpu_die(unsigned int cpu);
-
void smp_store_cpu_info(int id);
#define cpu_physical_id(cpu) per_cpu(x86_cpu_to_apicid, cpu)