Also set .owner in driver structure so we'll have a link between
module and driver in sysfs.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
                        if (t > 0)
                                set_bit(t, input_dev->keybit);
 
-               input_register_device(grip->dev[i]);
+               err = input_register_device(grip->dev[i]);
+               if (err)
+                       goto fail4;
        }
 
        return 0;
 
- fail3: for (i = 0; i < 2; i++)
+ fail4:        input_free_device(grip->dev[i]);
+ fail3:        while (--i >= 0)
                if (grip->dev[i])
                        input_unregister_device(grip->dev[i]);
  fail2:        gameport_close(gameport);
 static struct gameport_driver grip_drv = {
        .driver         = {
                .name   = "grip",
+               .owner  = THIS_MODULE,
        },
        .description    = DRIVER_DESC,
        .connect        = grip_connect,