Fix an off-by-two memory error in console selection.
The loop below goes from sel_start to sel_end (inclusive), so it writes
one more character. This one more character was added to the allocated
size (+1), but it was not multiplied by an UTF-8 multiplier.
This patch fixes a memory corruption when UTF-8 console is used and the
user selects a few characters, all of them 3-byte in UTF-8 (for example
a frame line).
When memory redzones are enabled, a redzone corruption is reported.
When they are not enabled, trashing of random memory occurs.